Mario Party 3 Wii Wad
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Mario Party 4 | |
---|---|
Developer(s) | Hudson Soft |
Publisher(s) | Nintendo |
Series | Mario Party |
Platform(s) | GameCube |
Release date(s) | NA October 21, 2002 JP November 8, 2002 EU/AUS November 29, 2002 |
Genre(s) | Party |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | GMPP01, GMPJ01, GMPE01 |
See also.. | Dolphin Forum thread Search Google |
Mario Party 4 (マリオパーティ) is the fourth installment in the Mario Party series and the first to be released for the Nintendo GameCube. The game features eight playable characters from the Mario series, who can be directed on six themed game boards in the game. The objective of the game is to earn as many stars as possible, which are obtained by purchase from predefined space on the game board, or by bonuses. Each character's movement is determined by a roll of a die, with a roll from each player forming a single turn. Each turn in Mario Party 4 is followed by a mini-game, which is competed to earn money for the character, used to buy items and stars.
- 1Problems
- 2Enhancements
- 2.216:9 Widescreen Gecko Code
- 3Configuration
Problems
Photo Finish: Graphic errors
At the end of the mini game 'Photo Finish' one of the two penguins on the right side is not displayed correctly. Refer issue 11746.
Texture Seams
Texture seams appear on the left edge of message boxes in mini game descriptions. Also happens with 1× IR. Refer issue 8606.
Trace Race Crayon Doesn't Draw
If you play Trace Race with Texture Cache set to Fast or Medium, the crayon won't draw right away, lagging behind your movements. While this doesn't break the game's scoring, it can be quite disorienting. To fix this, set the Texture Cache slider to 'safe'. Refer issue 10705.
Paths of Peril: Shadow Errors
In the mini-game Paths of Peril, some shadows of players or AI opponents are displayed incorrectly if the hack 'Store EFB Copies to Texture only' is activated. To fix the problem, this hack must be disabled.
Z-Fighting
In some rare cases Z-Fighting may occur if the Hack 'Fast depth calculation' is activated. To fix the problem, this hack must be disabled.(For example, Z-Fighting occurs at the end of playing Toad's Midway Madness in single player mode when the player receives his gift.)
Enhancements
Distorted Text Boxes
The texture for the text backdrop will become heavily distorted if Force Texture Filtering is enabled. This is fixed since at least 5.0-10411.
16:9 Widescreen Gecko Code
The built-in Widescreen Hack causes various indirect texture and clipping issues. The following Gecko code works as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using this code.
NA
EU
JP
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Store EFB Copies to Texture Only | Off | Avoid shadow issues |
Texture Cache Accuracy | Safe | Show Trace Race correctly |
Fast Depth Calculation | Off | Avoid Z-Fighting |
Version Compatibility
The graph below charts the compatibility with Mario Party 4 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
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Mario Party 3 Wad Para Wii
Mario Party 3 Wii Wade Davis
Testing
Mario Party 3 Wii Wader
This title has been tested on the environments listed below:
Mario Party 3 Wii Shop Channel
Test Entries | |||||
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Revision | OS Version | CPU | GPU | Result | Tester |
r2953 | Windows XP | Intel Core 2 Duo @ 2.13GHz | NVIDIA GeForce 7600 GT | Runs great, the mini games work, the speed is playable and there are no graphical problems to see really. Working 100%, just not full speed. Mario Party 4 on Dolphin Wii/GC Emulator (HQ) | iNexXxuS |
r7035 | Windows 7 | AMD Phenom II X4 @ 3GHz | AMD R9 270x | Game has Constantly 55-60FPS | Aceron12 |
3.0-364 | Windows 7 | Intel Core i5 @ 2.9GHz | Intel HD Graphics 3000 | Runs at 54-60FPS at 2X Native Resolution, 4X Anisotropic Filtering, & Direct 3D 11 Video Backend | Ace013 |
3.0-735 | Windows 7 | Intel Core i7-2700K @ 3.5GHz | NVIDIA GeForce GTX 580 | Playable with full speed and audio issues with HLE. LLE stutters the game down to 75% FPS. | Drezus |
3.5-78 | Windows 7 | Intel Core i5-2500K | AMD Radeon HD 6870 | Mario Party 4 is very playable with the latest AX HLE revision. Game plays at full speed with no audio issues whatsoever on this revision using HLE. | Gumphrey |
4.0-648 | Windows 7 | Intel Core i7-3770K | AMD Radeon HD 7850 | Used branch dc-netplay. Runs perfectly. 60FPS at all times. Disable anisotropic filtering to correct text box error. | Serris |
4.0-2946 | Windows 8.1 | Intel Core i5-4460 @ 3.2GHz | AMD Radeon R7 240 | The game works perfectly with the default settings. The FPS doesn't go any lower than 58. I've cleared the story mode on all difficulties with all characters and noticed no bug, lag, glitch or other issues. Same thing for every minigame played. | Boring Kid Near the River |
4.0-7840 | Windows 10 | AMD FX-6120 @ 3.8GHz | AMD Radeon 7850 2GB | Perfectly smooth at 60 FPS running at 3x native resolution with MSAA using the OpenGL plugin. | SuchDogeWow |
4.0-8863 | Arch Linux | Intel Core i7-4712MQ @ 3.2GHz | NVIDIA GeForce GTX 860M | Smooth Game @ 60FPS. 3x IR | HowardTheDolphin |
5.0 | Windows 10 | Intel Core i5-6200U @ 2.3GHz | Intel HD Graphics 520 | Direct3D 12, LLE, 1.5x Native, 16x AF, no anti-aliasing. Runs at a constant 60FPS; no graphical or audio issues. Higher graphical enhancements will result in performance hiccups. | SuperFunnyBros |
Gameplay Videos
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