Growlanser Vi Precarious World Ps2 Iso Creator

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Growlanser (Japan) (Disc 2) ISO System: Sony Playstation Size: 303M. Oct 29, 2016. What i m currently able to do: Unpack the ISO with Xpert GROWLANSER VI PRECARIOUS WORLD 46;ISO-LSN. Bouken Jidai Katsugeki Goemon (Konami Dendou Collection) PS2 (import). Kill Zone PS2 (import) $78.00: Winning Post 7 PS2 (import) $78.00: Heavy Metal Thunder PS2. Zone of the Enders in PAL and US Regions just known as Zone of the.

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Growlanser Generations (USA) (Disc 1) (Growlanser II - The Sense of Justice) ISO
System:Sony Playstation 2Size: 392M
Growlanser Generations (USA) (Disc 2) (Growlanser III - The Dual Darkness) ISO
System:Sony Playstation 2Size: 436M
Growlanser (Japan) (Disc 1) ISO
System:Sony PlaystationSize: 345M
Growlanser (Japan) (Disc 2) ISO
System:Sony PlaystationSize: 303M
Growlanser - Heritage of War (USA) ISO
System:Sony Playstation 2Size: 3.1G
Growlanser - Heritage of War (Europe) ISO
System:Sony Playstation 2Size: 2.6G
Growlanser IV - Over Reloaded (Japan) ISO
System:PSPSize: 1.5G
Chaos Wars (USA) ISO
System:Sony Playstation 2Size: 869M
Chaos Wars (Japan) ISO
System:Sony Playstation 2Size: 648M
Growlanser - Wayfarer of Time (Undub) (USA) ISO
System:PSPSize: 1.1G

Growlanser Vi Precarious World Ps2 Iso Creator

Growlanser - Wayfarer of Time (USA) ISO
System:PSPSize: 873M
Growlanser v1.1
Native Gaming Music: Sony Playstation / PSF
Filename: Growlanser v1.1 (1999)(Atlus)(Squaresoft74)[minipsf].zip
Growlanser Generations [NTSC/PAL]*
Playstation 2 Links(EPForums Registration Required)
Growlanser III:The Dual Darkness [NTSC-U]*
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[Mod] Growlanser: Wayfarer of Time [USA] [UNDUB 1.01]
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[Mod] Growlanser II: The Sense of Justice [NTSC-U][UNDUB]
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Growlanser [NTSC-J](Redump)
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Growlanser IV - Return - Wayfarer of the Time [NTSC-J](Redump)
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[Mod] Growlanser 4: Wayfarer of Time [UNDUB1.01][USA]
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Growlanser V - Generations [NTSC-J](Redump)
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Growlanser VI - Precarious World [NTSC-J](Redump)
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[Mod] Growlanser - Heritage Of War [NTSC-U] [UNDUB]
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Growlanser: Heritage of War [PAL-E]*
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Growlanser II - The Sense of Justice [NTSC-J](Redump)
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Growlanser III - The Dual Darkness [NTSC-J](Redump)
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Growlanser IV - Wayfarer of the Time [NTSC-J](Redump)
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[Mod] Growlanser: Wayfarer of Time [USA][UNDUB]
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Growlanser IV: Over Reloaded [JPN]
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Growlanser: Wayfarer of Time [USA]
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[Mod] Growlanser III: Dual Darkness [NTSC-U][UNDUB]
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Chaos Wars [NTSC-U]*
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Growlanser [JAP]
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[Mod] Arc Rise Fantasia [NTSC-U](UNDUB)
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[Mod] Growlanser - The Dual Darkness [Undub]
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[Mod] Growlanser - Heritage of War [Undub]
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Posted by10 months ago
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After focusing on two little-known fan-translated RPGs like Arcturus and G.O.D., I think it’s time to talk a little about Growlanser I, the start of Career Soft’s Growlanser real-time tactical JRPG series, one of my favorite PS1 JRPGs and, unfortunately, a title that’s quite a bit harder to enjoy compared to the games I discussed before.

While Growlanser II, III, IV and V have been localized over the years, with IV also coming west in its best version, Growlanser I wasn’t as lucky. According to some rumors, Victor Ireland’s Working Designs apparently thought about bringing it to the US back in the days but, being too late in PS1's life cycle and unable to make a multi-format collection release due to SCEA’s policies (a trilogy pack with the first three Growlanser games was actually published by Atlus in Japan), it was forced to focus on translating Growlanser II and III, which was kinda unfortunate considering those two were, respectively, a direct sequel and a distant prequel to Growlanser I. Even then, SCEA prevented WD from releasing II and III separately, forcing them to be published as the Growlanser Generations collection package which ended up being the last release by that publisher.



In 2009, when Career Soft made an updated port on PSP and it looked like the game finally had another chance, Atlus USA, which was by far the best candidate to bring the game west due to Career Soft being owned by Atlus, went in its post-Demon’s Souls phase and seemed to have suddenly lost interest in localizing many niche handheld series it had pursued until then, an attitude that, in Growlanser's case, also had to do with Growlanser 5’s flop on PS2 and that, happily, was reversed some years later with the abovementioned localization of Wayfarer of Time. Ironically, Growlanser’s protagonist ended up in the western markets not within his own game, but rather in Growlanser II and Chaos Wars, an obscure PS2 crossover tactical JRPG made by Idea Factory, mostly known for its so-bad-it’s-good English dub.



Growlanser's PS1 and PSP cover arts


All is not lost, however: while Growlanser I hasn't enjoyed a fan-translation patch so far (I have seen talks about a project over the years, but it seems the idea never actually took off), its PS1 original version does have a complete and well-made translated script that covers all its main scenario and most optional contents (of course, this means the PSP updated port isn’t ideal for non-Japanese speakers, since its additional events and optional paths are left untranslated), not to mention the game’s own menus make a liberal use of English words and Katakana and most of its dialogues are voiced, which can be a boon to those who have even a faint understanding of Japanese. While those aren't exactly ideal conditions to enjoy a JRPG, especially a story-heavy one that can took north of 60 hours to complete, I think Growlanser is definitely worth the effort and I hope to provide some information and resources to tempt JRPG fans to give it a much-deserved chance. The last time I played Growlanser to the end was back in 2012, when I was doing a Growlanser marathon before IV’s localization, but luckily I wrote a long thread on another board just after the ending credits I will use as a reference.



Growlanser's menus are rather import-friendly, as far as unlocalized JRPGs go


Growlanser I is set in a world where the two main races, humans and Featherians, arrived a long time ago due to their original world’s declining conditions (Growlanser III actually expanded that backstory a lot). While in the old world magic was widely available, in mankind’s new home its use is mostly limited to Growsians, people born during eclipses or affected by special conditions which are able to briefly link themselves to the old world’s energy, called Grow. While Featherian, a winged and secluded people unable to use magic but proficient in the use of technology, went to build their own small nation on a flying fortress near the coast, humans tried to replicate their old kingdoms and split the continent where they first arrived in three nations: Rolandia, Burnstein and Ranzack, with the powerful Magic Academy also having its own small jurisdiction and political influence, also due to international treaties that granted it the perusal of magical crystal mines and the right to prevent any new discovery that could endanger the continent's peace and status quo.


Imperial Knight Ernest Lyell, which ended up as a returning character in Growlanser II alongside his brother in arms Oskar Reeves, renamed Kenshin Reeves by Working Designs in honor to a deceased fan


The young Carmaine (according to Working Designs’ G2 localization, even if the actual name is likely the Italian Carmine, as correctly assessed in the localization of Chaos Wars), adoptive son of Rolandia’s court magician Sandra and brother to Luise, a young Growsian, is Growlanser’s mute protagonist but, unlike many similar heroes, there’s quite a lot for the player to shape: following a Career Soft tradition dating back to their Langrisser days as Masaya's Team Career, Carmaine’s actions during the prologue will define his growth and stats, not to mention there are quite a lot of choices during the game. Said choices impact a lot of the game's sub systems, since Growlanser includes both an affinity mechanic akin to Star Ocean’s Private Actions, which is linked to the party’s vacations (the length of which also depends to the way you completed the previous main quest) and can also have romantic implications and lead you to different endings (some do have additional requirements, like the number of kicks your favorite fairy gave you during the dialogues, with said kicks actually being farmable in some instances, or your Coliseum rank). The game also features a town-simulation part and optional questlines that have a lasting impact on your playable cast’s recruitability and survival till the end game, with four characters being missable depending on your actions. While the original Growlanser doesn’t have the absurdly awesome amount of different paths and alternate scenarios featured in Growlanser IV’s PSP remake, it’s still a game where paying attention to the story and trying to fully pursue every clue has an impact on your overall experience.


As you have probably guessed by now, this game is quite story heavy, with a scenario mixing war, politics, intrigues and a huge helping of twists related to the setting's magical system (which admittedly can get a bit convoluted later on, a bit like in Tales of the Abyss or some EXA Pico games, which I personally love), all penned by Career Soft’s lead storyteller Yoh Haduki, whose talent was later made even more obvious by his great work on Radiant Historia and Devil Survivor. Luckily, Growlanser is also fairly modern and pleasant in the way said story is conveyed, and it's rather obvious how Career Soft decided to use quite a bit of the game's budget to push the story's presentation. For instance, there’s an absurd amount of voiced dialogues for a PS1 game, which possibly explains the game being on two CDs, not to mention the large character portraits by Satoshi Urushihara featured during the dialogues (and, for those of you who immediately associate him with purely fanservicey character designs, Growlanser I may cause you to change your mind), quite a bit of CG stills to convey some events, a double opening video and a wonderful soundtrack by Noriyuki Iwadare, which most people know because of Game Arts' Lunar series but has also produced a lot of wonderful tracks in this franchise.



Julian, CarmineCarmaine, Wallace and Karen, designed by Satoshi Urushihara, are some of Growlanser's playable cast

At this point, you may be curious about the game’s explorations and mechanics, which fortunately are on par with its narrative and make this game, at least in my eyes, one of the most enjoyable JRPGs on PS1. Similar to the Legend of Heroes series, Growlanser doesn’t have an overworld map and, instead, has the player travel through an intricate web of roads and connective areas that link cities and dungeons, an exploration style I personally love due to the way it’s able to immediately convey a world’s geography while also gradually showing the changes in landscapes and nature while travelling to different regions. The game also has a lot of locations presented in a clean, pleasant 2D, and, while there is a good amount of backtracking, by the ending credits you will be familiar with every nook and cranny of the three kingdoms.

The best part, however, is Growlanser’s unique battle system, a bit akin to the WRPG real time with pause (RTWP) combat seen in some AD&D-based Infinity Engine classics. In Growlanser, battles start when the party meets an enemy and they are set in the same areas you were exploring before. Actions are based on an ATB counter, with a huge emphasis on positioning, on the length of movements depending on where you order your characters to go or attack and on the delay based on the kind of actions you perform. Also, while regular battles play out fairly simply, story missions are often far more interesting, both for the more complex maps they are set upon and for the different strategies you can try, sometimes with optional requirements that will benefit you (like protecting citizens that will actually disappear as NPCs later if you let them die, for instance), a feature series fans should be familiar with since it was expanded a lot in the following entries.

Customization is serviceable but also less unique compared to the following entries in the series, since the first Growlanser doesn’t have the series’ signature ring system, introduced in Growlanser 2 and 3 and, instead, relies on having your characters gaining new skills and powers by allocating points obtained at level up, including a nice amount of passive upgrades that can significantly impact your performance and open up new tactical possibilities. That said, Growlanser is yet another game where magic ends up being fairly overpowered once you get further into the game, especially in battle maps with narrow passages, or when melee fighters have to walk a bit before being able to fight, all the while being at the mercy of the enemies' own long-range attacks.

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And now, here's a list of hopefully useful resources to enjoy Carmaine's adventure:

-First, for the collectors out there, you can still find original copies of Growlanser’s PS1 edition on Ebay (as of now, there are three priced reasonably and a new one with a considerably higher price tag, all sold by Japanese sellers), Amazon Japan and, occasionally, Playasia, which currently has a copy of the Japanese Growlanser trilogy pack on sale for an arm and a leg. As discussed above, while the PSP version is definitely an improvement, it’s best to avoid it since it features a number of new characters, scenarios and even different endings that aren’t included in the translated English script and may destroy the game’s flow if you happen to get into its new path without knowing it.

-Secondly, here are the all-important translated English scripts for the first and second CD, all due to borgor’s awesome work. If you never played an unlocalized JRPG with a script, setting bookmarks or, more simply, deleting the lines you've already read after copying the script in a word file are both ways to make your experience a bit easier.

-Then, you may need this awesome walkthrough by bhs on the RPGamer board, which includes not only a quick flowchart for the whole game, but also some incredibly useful information regarding the missable characters

-There’s also another walkthrough, far more detailed, that you can find here: https://gamefaqs.gamespot.com/ps/576456-growlanser/faqs/41500

-I will provide the game's two openings in the comment below.

-Very early you can learn Louise’ Teleport, which is extremely useful and will be your fast travel option of choice. Be sure to get it as soon as you can.

-The way you complete each main quest battle directly influence how many vacation days you will get from the Rolandian court before the new chapter starts, which in turn influences how many characters you will be able to befriend with the abovementioned affinity system. This is very important, as some missable characters require you to activate their events at the right time in order to get them.

-I imagine less people are using ePSXe or PSX for PS1 emulation compared to six years ago, but, If you emulate Growlanser that way, you could have some undue issues when you have to finally switch the first CD with the second, especially if you’re using ePSXe. With pSX everything should work but, if you have any issue, you could save the game right before the events when you’re asked to switch CD, convert the save with MemcardRex, get to the second CD on pSX, save again, re-convert the save and continue playing on ePSXe. While it sounds like an hassle, it’s also something that should keep you busy for two minutes at most.

-As with Arcturus, here’s yet another poorly made Paint map made by yours truly, with a (very) little graphical update compared to its 2012 original. It actually includes some locations that were introduced only in Growlanser II, using Working Designs’ localized toponyms for consistency’s sake even when I felt they were a bit unaccurate since they missed their German roots (Clein instead of Kleine and Shutsberg instead of Schutzberg, not to mention CarmaineCarmine and KareneKaren).


Growlanser Vi Precarious World Ps2 Iso Creator Download

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